Monday, February 22, 2010


Okay, I'm going to post this because I always think, "oh I'll just post it tomorrow when it's all working":

This isn't the latest version, because the latest version is slightly in pieces. Should have it worked out tomorrow... But the engine that's behind all this behaviour is vastly different, and hopefully more powerful to allow for other creatures as well.

Click somewhere in there file to get it started. And steer a little to the left so you land on top of the hill and can "walk" around on the different surfaces. I know when you walk into the walls they act a little funny before you bounce off them, that's what's holding things up (but I'm close!). Once that's fixed, the jumping and grabbing onto walls will work again, too. It should also fix the fact that you "walk" into walls if you're falling slow enough.

Uh, yeah, so this basically just proves that you can walk. No jumping or anything remotely cool yet. Poor wall collision detection.

Once I get the wall figured out, updates / enhancements shouldn't be such a big deal, and I'll make it look a little prettier (interface-wise).

Monday, January 18, 2010

Volcano Concepts

Getting closer to finalizing the look of the game environment (hopefully)

Volcano Concepts

Tuesday, January 12, 2010

Most recent build

Okay, fine, I'll ignore the OCD gnawing at me to completely document EVERYTHING, and I'll just post the most recent stuff. Eventually I'll get around to posting all the old stuff, if I'm ever less lazy.

Anyway, here's the most recent build of the AS3 code with a sprite placed in it. All he has at the moment is jumping up and falling down, and he looks in the same direction that he is moving. I have yet to figure out how to make him stand, and furthermore to walk. That's probably going to be the biggest hurdle. Regular and super-jumping shouldn't be too difficult.

You might still have to click inside the box when it launches before you can start to control it. I'll try to include better usability in the next build.

- Nav

Monday, January 11, 2010

Cave Exploration

A lot has changed since the last post. Two more contributors (I being one of them) have joined this humble blog and the former bouncy game now includes, volcanoes, death, and fauns.

Who KNOWS where it will go from here. But anyway, here is some volcano concepts I made to get an idea of the environment our character will go in. ENJOY!

volcano