Getting closer to finalizing the look of the game environment (hopefully)
Monday, January 18, 2010
Tuesday, January 12, 2010
Most recent build
Okay, fine, I'll ignore the OCD gnawing at me to completely document EVERYTHING, and I'll just post the most recent stuff. Eventually I'll get around to posting all the old stuff, if I'm ever less lazy.
Anyway, here's the most recent build of the AS3 code with a sprite placed in it. All he has at the moment is jumping up and falling down, and he looks in the same direction that he is moving. I have yet to figure out how to make him stand, and furthermore to walk. That's probably going to be the biggest hurdle. Regular and super-jumping shouldn't be too difficult.
You might still have to click inside the box when it launches before you can start to control it. I'll try to include better usability in the next build.
- Nav
Anyway, here's the most recent build of the AS3 code with a sprite placed in it. All he has at the moment is jumping up and falling down, and he looks in the same direction that he is moving. I have yet to figure out how to make him stand, and furthermore to walk. That's probably going to be the biggest hurdle. Regular and super-jumping shouldn't be too difficult.
You might still have to click inside the box when it launches before you can start to control it. I'll try to include better usability in the next build.
- Nav
Monday, January 11, 2010
Cave Exploration
A lot has changed since the last post. Two more contributors (I being one of them) have joined this humble blog and the former bouncy game now includes, volcanoes, death, and fauns.
Who KNOWS where it will go from here. But anyway, here is some volcano concepts I made to get an idea of the environment our character will go in. ENJOY!
Who KNOWS where it will go from here. But anyway, here is some volcano concepts I made to get an idea of the environment our character will go in. ENJOY!
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